Code
https://github.com/zakattak/FFSTrainGame
Demos
In Short…
My goal: Complete a game by January 31st.
The result: I didn’t complete a game by January 31st.
There are two ways I could look at this project:
- Yet another game I tried, and failed, to complete. If I had worked harder, or found something more fun, I would have remained inspired enough to complete it.
- A learning experience that still ended up with a complete and intentional product: this write-up.
In this post-mortem, I’ll cover:
- My goals (or lack thereof) for my January project
- My evolving process of designing games by myself
- Small forays into new technical domains
- Further thoughts on my current game dev patterns
- My future goals for my “constructive” hobbies
Project Goals