Code

https://github.com/zakattak/FFSTrainGame

Demos

In Short…

My goal: Complete a game by January 31st.

The result: I didn’t complete a game by January 31st.

There are two ways I could look at this project:

  1. Yet another game I tried, and failed, to complete. If I had worked harder, or found something more fun, I would have remained inspired enough to complete it.
  2. A learning experience that still ended up with a complete and intentional product: this write-up.

In this post-mortem, I’ll cover:

  1. My goals (or lack thereof) for my January project
  2. My evolving process of designing games by myself
  3. Small forays into new technical domains
  4. Further thoughts on my current game dev patterns
  5. My future goals for my “constructive” hobbies

Project Goals